![Java lwjgl how to entity collision detection](https://kumkoniak.com/86.jpg)
![java lwjgl how to entity collision detection java lwjgl how to entity collision detection](https://zetcode.com/img/gfx/javagames/collision.png)
![java lwjgl how to entity collision detection java lwjgl how to entity collision detection](https://jvm-gaming.org/uploads/default/original/2X/d/d6dc13e6f005f07f9fa4ab275a136acfb21bb2fd.png)
The overlapping area between two non-rotated boxes can be checked with logical comparisons alone, whereas rotated boxes require additional trigonometric operations, which are slower to calculate. The axis-aligned constraint is there because of performance reasons.
![java lwjgl how to entity collision detection java lwjgl how to entity collision detection](https://i.stack.imgur.com/fAhaa.png)
This consists of wrapping game entities in a non-rotated (thus axis-aligned) box and checking the positions of these boxes in the 3D coordinate space to see if they are overlapping.
- Bounding volume collision detection with THREE.jsĪs with 2D collision detection, axis-aligned bounding boxes (AABB) are the quickest algorithm to determine whether the two game entities are overlapping or not.
- Building up a basic demo with Pla圜anvas.
- Building up a basic demo with Babylon.js.
- Using WebRTC peer-to-peer data channels.
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